Your roster has a bunch of “one right answers” – This sort of goes hand in hand with the lack of versatility, but due to certain rules in Kill Team (namely related to limiting exactly what you can bring, and the damage potential of certain units), most Eldar Kill Teams end up feeling extremely similar. If you want to collect a decent Eldar roster, you’re looking at either going to Ebay to buy single models, or spending so much money that you could just buy an actual fullblown Eldar army instead. Of the factions that didn’t, they were the only one who couldn’t build a ‘reasonable’ roster out of a single box. ![]() GW hates you – Eldar were one of the few factions to never get a single box during the big Kill Team release. The main resemblance between Eldar in KT and Eldar in general is that quote about Eldar being a bunch of specialists: Your Striking Scorpion Exarch will suck at shooting people (but excel at giving them the claw), and your Heavy Weapon Platform will suck in combat (but be really good at blowing up stuff). Then there is nothing here for you (okay I lied, you get 3 Aspects). If you like Psykers, Planes, Hover Tanks and the entire Aspect Warrior rainbow. You play absolutely nothing like 40k Eldar – “Eldar in Kill Team is the prime example in which expectations and outcomes have no similarity whatsoever.” – Some guy. You’ll be running up the board and focusing down relevant targets, and carving up others in melee. ![]() ![]() This means you cannot get into a long range shooting match and expect to do well unless you have an outrageous streak of luck and the greatest ability to target threats ever. Short Range – Most of your weaponry is 18” range or less, except for your Sniper Rifles and Heavy Weapon Platform…Weapon. So you’re much likely to have to make saving throws and suffer Flesh Wounds as opposed to teams like Marines. Global T3 – With the exception of Wraith Units, everything you have is Toughness 3, which means you’re generally getting wounded in the shooting phase on a 3+. All of this stuff is ‘situationally good but expensive’, at worst, or ‘this is the most must take thing ever’, at best.ĭark Reapers. If you hit something, it tends to really, really hurt.Įlites – Elites brought some much needed stuff to the Eldar roster, including 2 excellent melee units, and a couple of big, beefy Spirit Host units. Every other weapon that you generally want to bring is higher strength, has decent AP and does multiple damage. Good Weaponry – Your ‘worst’ gun is S4, 1 Damage and has the potential for either AP-3 or a mortal wound. And you have the option of running 7 point models that do nothing but sit back and hold objectives. ![]() This is a pretty cute little trait, it’s less good in Kill Team than in 40k because you can’t Advance and Ready but it does let you get into good positions faster and shoot things with your good Assault weapons.Ĭheap-ish – Your kill teams tend to run somewhere between 7-10 models. You’re faster than most other factions in the game, and in conjunction with some stratagems, you can move up to 20 inches a turn (that’s a lot).īattle Focus – You can advance and fire assault weapons at no penalty. Fast – Everything you have except for Wraithblades has 7″ movement.
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